![]() ![]() He’s sat at a table at the bottom right-hand corner of the screen. When you’re ready to move on, chat to Mad Dog. They’ll reveal some minor details, the most important being the name of the leader of the outlaws’ leader: O.Dio. Once you regain control, chat to the townsfolk nearby. We’ll then cut to a scene in the saloon at night. After a chat with the townsfolk, the pair agree to team up for the time being to help the community deal with the outlaws. Just as they’re about to shoot, they both turn and gun down two outlaws sneaking up on them. When you leave, we’ll see Sundown and Mad Dog preparing to duel. Save the game and head outside when you’re ready. ![]() Mad Dog will challenge us to a duel, leaving the saloon and telling Sundown to meet him outside. There are two options here, but we have to choose “I’m no Saint” to keep the scene moving. The Sheriff’s son Billy will run to Sundown, asking him whether he’s a good guy. As they attempt to tell him what happened, their excitement is cut short when Mad Dog appears, revealing Sundown’s true identity. Once he’s gone, the townspeople will ask Sundown to help them deal with a gang of outlaws bothering the town. When we return to the scene, the outlaw will run away, declaring that his battle with Sundown is far from over. It’ll finish him in one hit, ending the fight instantly. Move diagonal of the Outlaw and use Hollow Shot. We’ll eventually get into a fight with this man regardless of what we say. He’ll then joke that Sundown would only like the milk if it was his mother's, to which we can pick one of two responses: stay quiet or say “your mother’s, maybe”. You can drink or refuse it it doesn’t matter which option you pick. After a short discussion, he’ll buy you a glass of milk. Before he can retaliate, the Sheriff’s son runs in and the outlaw throws him into Sundown, causing him to turn his attention back to the mysterious gunslinger. The outlaw will attempt to intimidate Sundown, asking him to move seats before a barmaid comes downstairs and shouts at him.Īfter a heated exchange, she’ll slap him. He’ll ask if Sundown wants to order anything, triggering a series of events where an outlaw enters the saloon and causes havoc. It’ll contain a Herbal Liniment.Ĭircle back around the bar and chat to the bartender. Before you talk to the bartender, head around the bar and open the pot to his left. None of them will talk to Sundown if you attempt to chat, so just head over to the bar. The locals inside will quiet down immediately, taking a seat. It’s on the west side of the town, marked by the golden flag on your mini-map.Įnter the saloon. Once you regain control, make your way to the Crystal Saloon. It’s the same locale we saw briefly during the opening of the chapter. After a short ride, he’ll arrive at the town we saw at the beginning of the chapter.įollowing a title screen, we’ll see Sundown ride through a town called Success on his horse. Once it’s done, Sundown will spare Mad Dog and ride away, leaving him stranded in the desert. Fire at Mad Dog again to finish the fight. He’ll likely hit you on his turn, but it’ll cause Sundown to use the Quickdraw ability as a counterattack. Position Sundown so he’s diagonal to Mad Dog and use Hollow Point to knock him backwards. We’ll cut to the battlefield, giving us our first taste of Live A Live’s Wild West throwdowns. After a short scene, his journey is interrupted as he runs into a bounty hunter by the name of Mad Dog, who challenges Sundown to a duel. ![]() After naming our mysterious protagonist, we’ll cut to him riding through the desert. ![]()
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